Digital Evolution System

 

ImagineElf 3D

 

 


 

       

Texture Mapping
Set different textures to panel.
 
  1. Run Rhino function Open (in the Rhino toolbar on the top of viewports), and open example 07_IE3D_ManShoe_PanelDeform.3dm.

  2. Run ImagineElf3D function Open (in the ImagineElf3D toolbar) to enter into ImagineElf3D design environment.

  3. Move mouse to , and press Right mouse button to run function Panel property.
    3.1 Selec panel in the Perspective viewport.

ImagineElf3D ManShoe-PanelTexture

3.2 Pick option , it issues dialog box " Panel Material " to change panel name, color, texture..., explanation as following

3.3 Pick option, the name field shows the panel' name.
3.4 Set gloss finish = 0.
3.5 Turn on Ttexutre check box and select the picture for texture mapping.
3.6 Set scale x=0.5, y=0.5.
3.7 If all of the setting are ok, press Enter key or Right mouse button to main options of Panel property, and the press Enter key or Right mouse button again to exit this function.

  1. Move mouse to , and press Right mouse button to run function Panel property.
    4.1 Selec panel(Counter Lining) in Perspective viewport to modify texture.
    4.2 Pick option ., it means all the parts (Front, back, boundary) of the panel will refer to the same texture.
    4.3 Turn on Ref.Panel in dialog box, and select Counter in the panel combo box. the material of the front and the boundary of Counter Lining will refer to Conuter's material.

    4.4 If materials setting are ok, press Enter key or Right mouse button to main options of Panel property, and the press Enter key or Right mouse button again to exit this function.

  2. It can repeat Step4 or Step3 to set remainder panel's materials.